The sound editor opens when double-clicking a SOUND
object.
The sound editor has the usual horizontal rulers for zooming in/out and scrolling through the sound.
The sound editor provides the usual player transport controls, which allow hearing or looping through the loaded sound file or sound buffer.
A global gain can be set from the editor.
Markers can be added, removed, or edited in the sound editor.
Markers are also be represented and edited in the internal “timeline” of the sound editor:
Sound markers can be associated to a “label”. The elements of the list of markers coming in and out of the sound’s :marker
slot can actually be a list of the form (time label)
(e.g. (1000 "marker-1")
). The label is displayed next to the marker:
Marker labels can be edited from the sound editor:
Note/Reminder: Markers (and labels) can also be set and accessed through the
:markers
slot of theSOUND
box.
The SOUND
editor supports integration in the COLLECTION
editor, where several SOUND
objects can be visualized and played.