OM# Documentation

Sound editor

The sound editor opens when double-clicking a SOUND object.

Visualization

The sound editor has the usual horizontal rulers for zooming in/out and scrolling through the sound.

Player

The sound editor provides the usual player transport controls, which allow hearing or looping through the loaded sound file or sound buffer.

A global gain can be set from the editor.

Markers

Markers can be added, removed, or edited in the sound editor.

Markers are also be represented and edited in the internal “timeline” of the sound editor:

Labels

Sound markers can be associated to a “label”. The elements of the list of markers coming in and out of the sound’s :marker slot can actually be a list of the form (time label) (e.g. (1000 "marker-1")). The label is displayed next to the marker:

Marker labels can be edited from the sound editor:

Note/Reminder: Markers (and labels) can also be set and accessed through the :markers slot of the SOUND box.

Collections

The SOUND editor supports integration in the COLLECTION editor, where several SOUND objects can be visualized and played.